If you want to know more on the issues and gotchas with larger prefabs continue reading, if not you can skip to the “other limitations” section. The sizes are as follows (nothing larger than Medium will spawn in the downtown tiles):Ĭustom – Prefabs larger than 100 x 100 can only be spawned in the wilderness. If you want to spawn a prefab in a vanilla tile it has to be a specific size or it will not get spawned. ![]() ![]() This bug also depends on the clients view distance video settings, 169 is with it set to low so since that option is the lowest you can go in the options menu, that maximum dimension for x & y has the greatest accessibility for everyone. If you plan to place it manually, 169 is the maximum x & y dimensions while not incurring the distant mesh bug. Try to aim for no larger than 100×100 if you want it to be compatible with the vanilla tiles and no greater than 200×200 for compatibility with vanilla RWG generator. Size obviously depends on what your building but the smaller it is the easier it will be. While it’s possible to overcome this issue, we’ll just keep things simple. While there is no hard limit as far as I know on width and length (If you don’t plan on using a distant mesh or want to use vanilla RWG* ), there is an issue that occurs with large prefabs with the distant mesh overlaying itself over the prefab while you’re inside it, instead of unloading. ![]() The maximum height a prefab can be is 255 blocks/metres high.
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